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Super Mario Bros. (NES) - 0:05:00 - Andrew Gardikis

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Super Mario Bros. (NES) - 0:05:00 - Andrew Gardikis


Published 2007


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Speed run of Super Mario Bros. done on April 10 2007. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4.

Author's comments:
I believe that this may be a perfect time by Speeddemosarchive's timing of Super Mario Bros. 1.

First off, I'd like to thank my brother for helping me figure out a faster way of beating the game. If it weren't for him, a run like this probably wouldn't have been seen for a long while. I also want to thank those who encouraged me to keep trying to improve my run even after playing near perfect, including Scott, Trevor, Stanski, and many others.

Scott's run made me decide to push this game to its limits. After seeing his near perfect run, I wanted to completely perfect the game. I give a lot of credit to Scott for achieving a run played perfectly (within the second) without the use of alternate pipe glitches and the walljump. Same goes for Trevor.

I hope you all enjoy this run. I've worked hard to make this possible. Thanks to everyone at SDA who supported me. I'm sure you'll enjoy this one.


Run time 0:05:32
Producer Andrew Gardikis
Audio/Visual sound, color

Credits

Captured by Nate.

comment
Reviews

Reviewer: oscarisis - favoritefavoritefavoritefavoritefavorite - August 10, 2016
Subject: simple
while i am impressed im just saying i think i could do better
Reviewer: Ramq - favoritefavoritefavoritefavoritefavorite - June 25, 2008
Subject: Beatifull
İt is game very beatifull and very old game =)
Reviewer: querschnitt - favoritefavoritefavoritefavoritefavorite - May 7, 2008
Subject: freeek, you're wrong
"I did see how there can be improvements. Like touch the flag at the lowest part, rather than the top, so mario doesn't have to slide all the way to the bottom. it wastes time."

that's wrong.. if you jump at the pole on the highest part... mario, and the flag slide town together... if you jump at the lowest part.. the flag slides down alone!

so its the same if you jump on the pole at the highest or the lowest point
Reviewer: andrew gardikis - - October 17, 2007
Subject: Yeah
If you get Mario far enough to the right on screen, the game gets confused and the pipe acts as the vine that you are supposed to take.
Reviewer: crystallinectar - - October 13, 2007
Subject: 4-2 warp
so i get the whole thing about if the vine and tunnel are there at the same time, there's a glitch.

but i don't see the vine here. the block it comes from is way off screen when he goes down the tunnel. so how exactly did he warp using that tunnel?
Reviewer: LeChinois - favoritefavoritefavoritefavorite - June 26, 2007
Subject: Nice run
First, I agree with those who pointed out that you could do faster if you hit the pole lower...

Second, I didn't know about the glitch to get to the second warp zone by a pipe... Someone in the reviews spoke about it. But wait a sec, is it me or this pipe that goes to the warp is far away from the vine. You can't possibly see the vine & this pipe at the same time on the screen. Watch the video.... it's obvious... or maybe I'm missing something.

Anyway, good job Andrew! I couldn't do it faster...
Reviewer: freeek - favoritefavoritefavoritefavorite - June 26, 2007
Subject: Good but room for improvement
This is completely accurate. Mario didn't get close enough to the plants to die. I don't get what everyone is complaining about, saying it's fake. It's exactly how I remember it from the classic NES. SMB is an easy game. I could probably get 6:00 right now without even practicing.

I did see how there can be improvements. Like touch the flag at the lowest part, rather than the top, so mario doesn't have to slide all the way to the bottom. it wastes time.

I also don't see how this is supposedly 5:00 run. after you push start from the title screen, it is 5:08, and after you start running in 1-1, it is 5:04.
Reviewer: Pillsbury Doughboy - favoritefavoritefavoritefavorite - June 18, 2007
Subject: nice!
this speedrun was near perfect!
note to all the noobs out there:
you CAN go through plants and live, it's because the NES isnt as good as the newer systems and had more glitches. plus, the 4-2 thing. it is possible because I have done it before, look it up if u dont believe me. first you have to break 2 blocks in the beginning and get stuck in them then mario will slide to the right then jump a few times to get on the top of the bricks when he stops then go to the third pipe around where the normal entry to the zone is and ull appear in that zone
Reviewer: euphemism - favoritefavoritefavoritefavoritefavorite - June 13, 2007
Subject: Setting a couple things straight
To the people saying it's fake in any way, shape or form:

You are incorrect.

To the people complaining about warp pipes:

You're just jealous, you suck and he also has the full completion record.

To any people whose stupid activities I failed to mention or people who argue with me:

You all have Oedipus Complexes... and you're Anti-Semites.


Seeya tomorrow Andrew.
Reviewer: captain_compost - favoritefavoritefavoritefavoritefavorite - June 8, 2007
Subject: Ex-cell-ent!
Maybe you missed the massive SDA banner near the top of the page, clearly stating that there's no cheating going on here.^^
Reviewer: Telephone Toughguy - favoritefavoritefavoritefavoritefavorite - May 30, 2007
Subject: Incredible
Someone playing nintendo!
Reviewer: h4x - favorite - May 30, 2007
Subject: h4x
do not believe it. how on 4-2 do u land in coined area w/ no vine? (and w/o tunnel glitch or so u say). with vine btw the fastest is 3:57 and u only got 3:53. and also on 8-3 y do u pull the same pause as every1else at the very end and cant double jump 2 flag sticking u with a 2:42 time? u get stuck on the block on the flag, LAWL! and this is suppose to b real... plz go watch trevors vid. its pure truth!
Reviewer: laughing_gas - favoritefavoritefavoritefavoritefavorite - April 29, 2007
Subject: Legitimate run
Absolutely superb run. LOL at all the noobs who can't understand these glitches.
Reviewer: EmmelinePankhurst - favoritefavoritefavoritefavoritefavorite - April 29, 2007
Subject: Fantastic
This is beautiful work Andrew! Great job!

I can't believe I created an account to say this:

And to everyone else, why is everyone so doubtful??

I was running over those pits and jumping over the tips of plants when I was a kid!!

Have yall even PLAYED this game??

Don't talk about stuff you don't know.
Reviewer: netrarc - favoritefavoritefavoritefavoritefavorite - April 27, 2007
Subject: Warp Vine/Pip
For all of you geniuses who say: "I always used the vine to get to the warp zone," listen up.

Super Mario Brothers was not an advanced game compared to current standards. It did not run on 64-bit hardware with 2GB of RAM. It was designed to run on the NES system, which was no powerhouse.

The designers had to cut a few corners, and one was this: For any given screen, only one "tranport" destination was available. Transports are things like vines and tubes. Only one memory area was available to identify the destination of a given transport.

In most cases, this is okay because only one transport is available on a given screen. For example, in most places, there is only one tube that you can go down, or one vine that you can climb.

However, this player took advantage of an area where the designers allowed two transports to be onscreen at the same time. If you scroll the vine to the far left (so just the edge is visible, you now have two transports on the screen: the vine and the tube. The problem is: only one destination can be used at a time. So at this point, going up the vine or going down the tube will take you to the *Exact Same Location*.

Before crying foul, try it yourself. And as always, good work Andrew.
Reviewer: slo_bro - favoritefavoritefavoritefavoritefavorite - April 27, 2007
Subject: re the 4-2 pipe
If anyone wants to test that that pipe actually can take you to the warp zone, there is an easier (but slower) way to make it happen. Make the vine appear, and move forward so you can just barely see the vine. Approach the vine, and I think you'll mysteriously warp to the right edge of the screen. Go to the pipe and try it.

The glitch works when the screen hasn't been scrolled as far forward yet as it's supposed to be when you reach it.
Reviewer: James Randall - favoritefavoritefavoritefavoritefavorite - April 26, 2007
Subject: Inspiring.
I just had to sign up and say wow. That was an amazing run, perfect if you will. I don't understand what all these other people are talking about how it's not real or that you somehow cheated.

It's obvious they have never even played the game. Going through the piranha plant? It disappears once you get right to the tube, who doesn't know that? Also going through the fire? These accusations are laughable. ;)

Thanks for inspiring me to perfect my runs. Truly amazing.
Reviewer: gigbot23 - favoritefavoritefavoritefavoritefavorite - April 24, 2007
Subject: Before you say it's fake/impossible...
This was made for Speed Demos Archive hence no emulators where used but some glitches are allowed including poor collision detection, wall jumping and alternate warp glitch. In fact, he used two of them:

For 4-2: Backwards jump into the top of a solid object, so the screen stops scrolling but Mario is still moving. Go down pipe after doing this enough.

For 8-4: Go past the pipe a certain distance, come back into it. Go down pipe.

By the way, he also did a warpless speed run for 0:19:17 just so you know.
Reviewer: DaveKnowsBest - favorite - April 24, 2007
Subject: BS I'm calling you out on it
around 2 minutes and 10 seconds (give or take), mario goes down a tube which drops him off at the warp zone. The way to the warp zone is by hitting the bricks before the pipe (a vine grows from the bricks). that tube he is taking in the video should have brought him to a screen full of coins.
all in all, this means the whole thing is rigged. 5 minutes- yeah right!
Reviewer: StormyWaters422 - favoritefavorite - April 24, 2007
Subject: issue
I agree with twitch he clearly goes through a plant there, I noticed that right away
Reviewer: twich12 - favorite - April 24, 2007
Subject: cool but its fake... no disrespect
look at 4:33-4:35... clearly jumps through a piranha plant... no denying that u can hit the tips without dieing but u cant go through one! and I'm pretty sure he gets raped by a hammer multiple times ,including at the end, without being injured at all... also at about 5 he gets hit with a fire spinning thing... without dieing once again! and the timing seems funny in my opinion; any serious Mario fan would be able to spot these things after watching it a couple times... I'm not too good at the newer Mario games but i love snes and nes Mario's with a passion!

P.S. not trying to be mean or anything just making sure people aren't mislead because the first time i saw it i believed it until i watched the whole thing through
Reviewer: pongid - favoritefavoritefavoritefavoritefavorite - April 23, 2007
Subject: Just wondering
great run, however isn't there a pause right after that wall jump in 8-4?
Reviewer: nofxpunk - - April 23, 2007
Subject: question
Alright all arguments about running over pits and jumping over plants aside. The second warp in 4-2. I have always gotten to this by climbing the vine after hitting the hidden blocks just before the pipes where the warp is in this video. I just tested it and when going to that pipe, I did NOT get a warp zone.
Reviewer: B-Net - favoritefavoritefavoritefavoritefavorite - April 23, 2007
Subject: Real
OK, I just had to sign up to this place just to say this.

Most of you that are complaining are the biggest nooblets in the world. I though everyone played this version of Mario but I guess not.

Everyone knows you can run across the single block spaces, and everyone knows you can jump over the plants right at the tip and not get hurt. At least everyone that played knows.
Reviewer: Ramis - favoritefavoritefavoritefavoritefavorite - April 23, 2007
Subject: About the mistake
floatingatoll: About the "mistake" between 4:11 and 4:13 in the video... What would have happened if he would not have done that "mistake"? He would have gotten fireworks :-) slowing him down. You get 3 fireworks if the timer ends with a 3 i think

Congratulations for the practically perfect run!
Reviewer: Demented Duergar - favoritefavoritefavoritefavoritefavorite - April 23, 2007
Subject: Very Nice!
Either played with the NES hooked up through your computer or on an emulator, but still good. The best I'd seen up to now was like 8 minutes or something.

Now for everyone else:

Yes, you can jump through the plants and still live. The nintendo doesn't think like the newer systems do, there is no processor in there. every 32 pixels it checks for a floor code, a enemy code, or whatever. If you jump exactly at the 32 it glitches. That's how on the other speedruns you can run through walls, and how he leaps off the pipe in the last castle.

As for the single 32 pixel holes he runs over, I was like 4 years old doing that long before I even knew what a glitch was. I would like to see a level by level speedrun, but for overall time this one is good.
Reviewer: KIFulgore - favoritefavoritefavoritefavoritefavorite - April 23, 2007
Subject: So many stupid ****ing morons.
This video is real. It's near-perfect, and I've done ALL those tricks myself (though not in one run!). Jumping over the plants, running across the holes, accessing the 4-2 warp from the pipe. God damn the children of this country are getting dumber every ****ing generation.

PS - Awesome job on the 5:00 run!! :D
Reviewer: moozooh - favoritefavoritefavoritefavoritefavorite - April 23, 2007
Subject: half of the commenters below are surprisingly stupid
Before Andrew submits an improvement, we must devise a rule that prohibits clueless and ignorant people from reviewing speedruns (and maybe from breathing as well).
Reviewer: urbanized - favorite - April 23, 2007
Subject: Clock
I don't remember the clock ticking all that fast...
Reviewer: floatingatoll - favoritefavoritefavoritefavoritefavorite - April 23, 2007
Subject: Inefficiency at 4:12?
Between 4:11 and 4:13 in the video, Mario runs into the block below the flagpole instead of running into the flagpole itself. It seems like it could have been avoided by a very short jump from the second highest brick in the stairs and then a very long jump from the highest bricks, rather than a very long jump from the second highest brick.
Reviewer: mail1818277@handymail.org - favoritefavoritefavoritefavoritefavorite - April 23, 2007
Subject: the run is just fine
i can't believe i created an account just to tell all you people who are saying it's fake how fucking dumb you are.

http://www.youtube.com/watch?v=MCgaVduMt0I

that's a video live in front of an audience played live on real systems. see for yourself that jumping over the plants is real whatever. fucking idiots.
Reviewer: morly_the_duck - - April 23, 2007
Subject: so fake
i saw the same video like 2 years ago the real game but fake play
Reviewer: Tank McCannon - favoritefavoritefavoritefavorite - April 23, 2007
Subject: A word to the people that don't like this run...
Alright, to beat a game, you must get from beginning to end. If warp pipes were put in the game, it would be stupid not to use them when you're trying to beat the game as fast as possible. Also, if you've ever played this game, you would know that is is possible to run straight over narrow pits without falling in. And yes, it does look like he's getting hit by some of the plants, but once again, if you've played the game, you would know that it's possible not to die when you make that jump. Don't believe me? Just try it yourself.

Aside from that, good job. I was wondering though, would jumping straight to the low part of the flag pole save time?
Reviewer: meragrin - favorite - April 23, 2007
Subject: Fake.
You don't even get to the warp zone through a tube. You must go up a vine which is passed up by this player.
Reviewer: peacelovevogue - favorite - April 23, 2007
Subject: uh no
First off he skipped over half the worlds. I know you can do that, but how is that technically beating the entire thing? It's not. And also when there were spaces in the bricks, he would just run right over them, without falling through. If I remember correctly that's pretty much impossible, because then what would be the point of the spaces?

Nice try, but no.
Reviewer: Zackman1985 - - April 23, 2007
Subject: Psh....
You can't call this a world record if you use warps and pipes to jump ahead of a game (besides the last castle). In my book, this is null and void. Nice try though
Reviewer: DJ Grenola - - April 23, 2007
Subject: ye of little faith
> Notice how on the left and right sides of
> the screen are not filled by the background or
> sprite layer. This is a telltale sign of
> emulation.

No, it's simply caused by analogue overscan, i.e. the fact that you don't see these parts of the image on a normal TV.

http://en.wikipedia.org/wiki/Overscan
Reviewer: cartapo - favorite - April 23, 2007
Subject: wtf
hmm i cant count how many times u got hit by those plants. this is fake b.s.
Reviewer: jp2005 - favorite - April 22, 2007
Subject: Not Real. Emulated.
This is clearly an emulation of the original NES game. Notice how on the left and right sides of the screen are not filled by the background or sprite layer. This is a telltale sign of emulation.
Reviewer: davy550 - favorite - April 22, 2007
Subject: modded
this is clearly modded he gets hit like 100 times and doesnt die, try to beat it right with that time
Reviewer: hmmgamer55 - favoritefavoritefavoritefavoritefavorite - April 22, 2007
Subject: hmm good job
its a great job at this game however isnt this just regular mario because super mario bros was the the snes thats just how i remember it thoug
Reviewer: teejei - favoritefavoritefavoritefavoritefavorite - April 22, 2007
Subject: Awesome!
Truly, it is. Super Mario Bros. have always brought back great memories.

Dude, 5 minutes?! All I could say was "Wow!", "Holy sh*t, I didn't know that!", and "Warp...Warp!".

I'll surely be trying that this weekend. Ü
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